humanus.cpp/agent/react.h

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#ifndef HUMANUS_AGENT_REACT_H
#define HUMANUS_AGENT_REACT_H
#include "base.h"
namespace humanus {
struct ReActAgent : BaseAgent {
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ReActAgent(
const std::string& name,
const std::string& description,
const std::string& system_prompt,
const std::string& next_step_prompt,
const std::shared_ptr<LLM>& llm = nullptr,
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const std::shared_ptr<MemoryBase>& memory = nullptr,
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AgentState state = AgentState::IDLE,
int max_steps = 10,
int current_step = 0,
int duplicate_threshold = 2
) : BaseAgent(
name,
description,
system_prompt,
next_step_prompt,
llm,
memory,
state,
max_steps,
current_step,
duplicate_threshold
) {}
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// Process current state and decide next actions using tools
virtual bool think() = 0;
// Execute decided actions
virtual std::string act() = 0;
// Execute a single step: think and act.
virtual std::string step() {
bool should_act = think();
if (!should_act) {
return "Thinking complete - no action needed";
}
return act();
}
};
}
#endif // HUMANUS_AGENT_REACT_H