humanus.cpp/snake/snake_game_architecture.txt

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2025-03-26 19:28:02 +08:00
Snake Game Architecture
======================
- Game Class
- Responsibilities:
- Initialize game objects (snake, food, and board)
- Main game loop
- Handle user input for snake direction
- Update the game state (move snake, check for collisions, etc.)
- Keep track of the score
- Display the game on the screen
- Snake Class
- Attributes:
- Position (list of tuples representing the coordinates of each segment)
- Direction (tuple representing the current direction of movement)
- Length (integer representing the length of the snake)
- Methods:
- Move (update the position of each segment)
- Change direction (based on user input)
- Grow (increase the length of the snake when it eats food)
- Food Class
- Attributes:
- Position (tuple representing the coordinates of the food)
- Methods:
- Spawn (randomly generate a new position for the food)
- Board Class (Optional)
- Attributes:
- Size (width and height of the game board)
- Methods:
- Draw (draw the boundaries of the game board)
- Check collision (check if the snake has collided with the walls or itself)