51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#ifndef HUMANUS_AGENT_REACT_H
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#define HUMANUS_AGENT_REACT_H
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#include "base.h"
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namespace humanus {
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struct ReActAgent : BaseAgent {
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ReActAgent(
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const std::string& name,
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const std::string& description,
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const std::string& system_prompt,
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const std::string& next_step_prompt,
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const std::shared_ptr<LLM>& llm = nullptr,
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const std::shared_ptr<BaseMemory>& memory = nullptr,
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int max_steps = 10,
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int duplicate_threshold = 2
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) : BaseAgent(
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name,
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description,
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system_prompt,
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next_step_prompt,
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llm,
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memory,
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max_steps,
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duplicate_threshold
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) {}
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// Process current state and decide next actions using tools
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virtual bool think() = 0;
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// Execute decided actions
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virtual std::string act() = 0;
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// Execute a single step: think and act.
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virtual std::string step() {
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bool should_act = think();
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if (!should_act) {
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return "Thinking complete - no action needed";
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}
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if (state == AgentState::RUNNING) {
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return act();
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}
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return "Agent is not running";
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}
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};
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}
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#endif // HUMANUS_AGENT_REACT_H
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