humanus.cpp/flow/base.h

51 lines
1.5 KiB
C++

#ifndef HUMANUS_FLOW_BASE_H
#define HUMANUS_FLOW_BASE_H
#include "../agent/base.h"
namespace humanus {
enum FlowType {
PLANING = 0
};
const std::map<FlowType, std::string> FLOW_TYPE_MAP = {
{PLANING, "planning"}
};
// Base class for execution flows supporting multiple agents
struct BaseFlow {
std::map<std::string, std::shared_ptr<BaseAgent>> agents;
std::vector<std::shared_ptr<BaseTool>> tools;
std::string primary_agent_key;
BaseFlow(const std::map<std::string, std::shared_ptr<BaseAgent>>& agents = {}, const std::vector<std::shared_ptr<BaseTool>>& tools = {}, const std::string& primary_agent_key = "") : agents(agents), tools(tools), primary_agent_key(primary_agent_key) {
// If primary agent not specified, use first agent
if (primary_agent_key.empty() && !agents.empty()) {
primary_agent_key = agents.begin()->first;
}
}
// Get the primary agent for the flow
std::shared_ptr<BaseAgent> primary_agent() const {
return agents.at(primary_agent_key);
}
// Get a specific agent by key
std::shared_ptr<BaseAgent> get_agent(const std::string& key) const {
return agents.at(key);
}
// Add a new agent to the flow
void add_agent(const std::string& key, const std::shared_ptr<BaseAgent>& agent) {
agents[key] = agent;
}
// Execute the flow with the given input
virtual std::string execute(const std::string& input) = 0;
};
}
#endif // HUMANUS_FLOW_BASE_H