34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
Snake Game Architecture
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======================
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- Game Class
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- Responsibilities:
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- Initialize game objects (snake, food, and board)
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- Main game loop
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- Handle user input for snake direction
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- Update the game state (move snake, check for collisions, etc.)
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- Keep track of the score
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- Display the game on the screen
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- Snake Class
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- Attributes:
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- Position (list of tuples representing the coordinates of each segment)
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- Direction (tuple representing the current direction of movement)
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- Length (integer representing the length of the snake)
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- Methods:
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- Move (update the position of each segment)
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- Change direction (based on user input)
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- Grow (increase the length of the snake when it eats food)
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- Food Class
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- Attributes:
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- Position (tuple representing the coordinates of the food)
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- Methods:
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- Spawn (randomly generate a new position for the food)
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- Board Class (Optional)
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- Attributes:
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- Size (width and height of the game board)
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- Methods:
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- Draw (draw the boundaries of the game board)
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- Check collision (check if the snake has collided with the walls or itself) |